Ikumi Nakamura, former artistic director of Tango Gameworks’ Ghostwire: Tokyo recreation, introduced her new impartial recreation growth studio Unseen on Thursday. She introduced the brand new studio with a video introduction.


Notable employees on the new studio additionally contains:

  • Naoki Katakai as CDO & Environment Art Specialist (previously at Tango Gameworks)
  • Liam Wong as Visual Director (previously at Ubisoft)
  • Raúl Ibarra as Animation Director (previously at Moon Studios)
  • Misuzu Watanabe as Game Director (previously at CAPCOM)
  • NASS as Concept Artist and Illustrator

Nakamura said in an interview with IGN that the studio is constructing a group of worldwide employees with a “mix of cultures [that] can be a breeding ground for new ideas.” The studio is presently recruiting employees for artwork and animation, design, engineering, technical, neighborhood, and different departments. Nakamura said that the studio’s first recreation is presently in growth and that she desires “to make a game with characters that reflect real-life personalities and minorities, with an open-minded setting that represents multiple cultures.”

Nakamura additionally said she desires Unseen to work on extra than simply video games, stating she desires to “make new IP that can work as a variety of entertainment media.” She gave anime, schooling, and attire as examples.

The studio’s stage designer designed Unseen’s growth ground in Unreal Engine 5.

Nakamura introduced her departure from Tango Gameworks in September 2019. She announced that she was establishing an impartial studio in March 2021 in her “Remnant Tour” documentary.

Nakamura labored as artistic director, artwork director, and idea artist at Tango Gameworks and Zenimax for 9 years. She had labored on Ghostwire: Tokyo for a number of years earlier than leaving the venture.

Nakamura wrote the story, state of affairs, and character settings for Ghostwire: Tokyo. She additionally designed idea artwork for characters, creatures, and the setting key visible. She served as an idea artist on Tango Gameworks’ The Evil Within and The Evil Within 2 video games. Nakamura labored on Platinum GamesBayonetta as an idea artist and on CAPCOM‘s Okami as an surroundings artist.

Source: Unseen’s website, IGN (Joe Skrebels) by way of Gematsu